
- UX/UI design and resource production aligned with game systems and user flow
- Management of common UI guidelines and components
- Placement, creation, modification, and management of Unity UI Prefabs
- Unity UI optimization (minimizing Draw Calls and Overdraw, resource weight reduction, etc.) and management
- Clearly communicating game information and status through icons and visual elements
- Structuring screens, menus, and transition flows based on information hierarchy
- Designing context-specific UI states and interaction feedback
- Close collaboration with related departments (Development, Game Design, etc.) and verification of implementation results
- 5+ years of experience
- Ability to accurately materialize game systems and design intentions through UI
- Deep understanding of Unity UI structure and Prefabs, with practical application experience
- Ability to intuitively convey information using icons, colors, shapes, etc.
- Understanding and practical application of various UI optimization techniques (Atlas merging, Canvas separation, Dynamic Batching, etc.)
- Ability to design UI/UX responsive to various device screen sizes and resolutions
- Excellent communication skills
- Mandatory submission of UX/UI Portfolio
※ Please clearly state the design intent and your personal contribution for each project.
※ Please specify your experience in utilizing Unity and Prefabs.
※ If applicable, please include real-world experience or troubleshooting cases related to UI optimization.
- Interest in casual characters
- Experience in measuring UI performance using profilers and resolving bottlenecks (memory issues, frame drops, etc.)
- Experience commercializing projects based on UGUI or UI Toolkit
- High understanding of UI presentation and effects (animation, visual effects, etc.)
- Deep understanding and empathy for character aesthetics/sensibility
- Proficiency in using Generative AI tools
