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GRAVITY

business Inquiries go

business Inquiries

We promise to provide unconditional support for those who have passion for the business.

Gravity is carrying out various cultural content business based on Online game, publishing business, and IPTV business.

And now we are trying to start on mobile game business with our game business knowhow. We are starting the mobile business with the great knowledge and understanding that we have. Business inquiries : business@gravity.co.kr

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History

home > About GRAVITY > Company Information > History

History

2005year
  • Signed publishing agreement for ‘Emil Chronicle Online’ to Worldwide
  • Signed publishing agreement with Ndoors Co., Ltd. For ‘Time & Tales’, joined G-star 2005
  • Launched ‘Ragnarok Online’ in Spain and 25 countries from Central & South America
  • Launched ‘Ragnarok Online’ in France and Belgium
  • Launched ‘Ragnarok Online’ in 14 countries from Middle East and Africa
  • Listed on NASDAQ
2004year
  • Started commercialized service of ‘Ragnarok Online’ in Russia, Australia and New Zealand
  • Launched open beta service of ‘Rose Online’ in Korea and Japan
  • Started commercialized service of ‘Ragnarok Online’ in Singapore & Malaysia, and 5 countries from Europe
2003year
  • Launched ‘Ragnarok Online’ in Indonesia
  • Launched ‘Ragnarok Online’ in Philippines
  • Launched ‘Ragnarok Online’ in US
  • Launched ‘Ragnarok Online’ in China
  • Launched ‘Ragnarok Online’ in Thailand
2002year
  • Launched ‘Ragnarok Online’ in Japan
  • Launched ‘Ragnarok Online’ in Taiwan
  • Launched ‘Ragnarok Online’ in Korea
2001year
  • Launched open beta service of ‘Ragnarok Online’
  • Launched closed beta service of ‘Ragnarok Online’

Awards

2005year
  • Awarded ‘2005 Republic of Korea Entertainment Content Best Export Awards’ hosted by Ministry of Culture & Tourism( awarded 3 consecutive years)
  • Awarded ‘Distinguished Digital Content Label Service Company’
2004year
  • Awarded ‘Best Award- Prime Minister Award’ for 2004 Republic of Korea Entertainment Content Best Export Awards’ hosted by Ministry of Culture & Tourism( awarded 2 consecutive years, 2003 and 2004)
  • Awarded the Korea Economy Daily President Award’ from the 29th Venture Business Award by The Korea Economy Daily and KTB NETWORK
  • Awarded ‘$20,000,000 Export Tower’ by Korea International Trade Association
  • Awarded ‘the best Venture Business Award’ by Korea Venture Business Association – the Presidential Medal
  • Awarded ‘the Most Popular Online Gaming Among Chinese Teenager’ in 2003
2003year
  • Awarded ‘Best Award- Prime Minister Award’ for 2003 Republic of Korea Entertainment Content Best Export Awards’ hosted by Ministry of Culture & Tourism
  • Awarded ‘the Best Character Award’ from KOCCA
  • Awarded ‘Golden Prize in Online Content’ from < Young Frontier Award 2003> hosted by Korea Seoul Economy
  • Awarded ‘The best product’ and ‘the Best Export Award’ in Magazines such as Sport Chosun
  • Awarded ‘the Best product’ in AMD Award in Japan
2002year
  • Awarded in 2 areas in 2001 Korea Game Award